New Weaponry

Weapon NameCostDmg (S)Dmg (M)CriticalRangeWeight
Blunderbuss150 gp4d4x230 ft16 lbs
Carbine, military600 gp2d819-20/x3150 ft10 lbs
Musket400 gp1d12x2100 ft12 lbs
Pistol, military300 gp2d619-20/x380 ft5 lbs
Pistol, musket175 gp1d8x220 ft5 lbs
Pistol, small200 gp2d419-20/x340 ft4 lbs
Rifle, long500 gp2d619-20/x3160 ft10 lbs
Rifle, military600 gp2d819-20/x3200 ft15 lbs
Serricsteel Long Rifle800 gp2d618-20/x2160 ft8 lbs
Serricsteel Military Rifle900 gp2d818-20/x2200 ft12 lbs
Vanar Liberator725 gp2d1019-20/x3240 ft20 lbs

Notes:
All firearms deal Piercing damage unless a special kind of ammunition is used
Guns can be shot a maximum of 5 times their range increment (same as bows/crossbows)

Firearms House Rules
The listed ammunition cost is for a box of shots (20 shots per box) instead of a single shot.
Combined weapons have no penalty to attack, but instead the character does not get a free attack after a successful melee attack.

Blunderbuss: A large rifle with a huge opening that can fire improvised projectiles. A botched attack roll causes the blunderbuss to explode dealing 2d4 damage to the wielder. The blunderbuss hits two adjacent targets with each shot.
Reload Time: 1 Full Round Action (2 for improvised projectiles)
Reload DC: 14

Carbine, military: 2-3 feet long, can be fitted with a scope, uses military rifle ammunition.
Reload Time: 1 Full Round Action
Reload DC: 10

Musket: An old school weapon, the musket was one of the first rifles developed. Uses musket ammo.
Reload Time: 1 Standard Action
Reload DC: 8

Pistol, musket: An old school weapon, the musket was one of the first pistols developed. uses musket pistol ammo.
Reload Time: 1 Move Action
Reload DC: 4

Pistol, military: A foot long military issue pistol, requires military pistol ammunition.
Reload Time: 1 Standard Action
Reload DC: 8

Pistol, small: Cheaper and easier to conceal, requires small pistol ammunition.
Reload Time: 1 Standard Action
Reload DC: 6

Rifle, long: A four foot long, light rifle. Requires long rifle ammunition.
Reload Time: 1 Standard Action
Reload DC: 10

Rifle, military: Requires military rifle ammunition.
Reload Time: 1 Full Round Action
Reload DC: 12

Serricsteel Rifle: Uses long rifle charges, lighter due to construction.
Reload Time: 1 Standard Action
Reload DC: 8

Serricsteel Military Rifle: Uses military rifle charges, lighter due to construction
Reload Time: 1 Full Round Action
Reload DC: 10

Vanar Liberator: Requires special ammunition with twice the blasting powder of a standard long rifle charge.
Reload Time: 1 Full Round Action
Reload DC: 14



New Weaponry

Steam Breath Jonathonathon