Alaire Crescent

Alaire Crescent

XP 50,000
NG Medium Human
Rogue 5 / Pistoleer 4
Init +6 Senses Perception +15

AC 22, touch 16, flat-footed 16 (+6 Dex, +6 Armor)
HP 82 (5d8+4d10+27)
For +6, Ref +15, Wil +6
Speed 30 ft.
Melee Pistol Sickles +14 (1d6+3), Great Sword +13 (2d6+2)
Ranged Pistol Sickles +15 (2d6+6)
Special Attacks Sneak Attack +3d6, Vital Shot +2d6
Spell-Like Abilities Lay On Hands (effective paladin lvl = character lvl)
Str 15, Dex 22, Con 17, Int 18, Wis 16, Cha 18
Base Atk +7/+2; CMB +13; CMD 15
Feats Quick Draw, Weapon Finesse, Rapid Reloading, Weapon Focus (Pistol), Point Blank Shot, Gunslinger, Improved Gunslinger, Sharpshooter, Rapid Shot, Firearms Mastery, Two Weapon Fighting
SkillsAcrobatics +17, Appraise +8, Athletics +11, Bluff +8, Craft (gun smithing) +15, Craft (mechanika) +8, Craft (demolitions) +11, Diplomacy +8, Disable Device +17, Disguise +8, Escape Artist +10, Intimidate +11, Jack Handling +15, Knowledge (Dungeoneering) +11, Knowledge (Local) +11, Linguistics +8, Perception +15, Sense Motive +14, Sleight of Hand +17, Stealth +18, Use Magic Device +8
Modifiers +3 Disable Device vs Traps, +3 Perception vs Traps
Languages Common, Draconic, Orc, Goblin, Giant, Gnome, Battlespeak
Ex Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge, Finesse Rogue, Weapon Training, Pistol Mastery, Pistol Whip
Supplies Handy Haversack; Gun Repair Kit; Everlasting Rations; Everfull Mug; 50g worth of clothing, toiletries, and misc. goods
Magic Items by Slot
Head: Hat of Disguise
Throat: Hand of the Mage
Shoulders: Cloak of Elven Kind
Torso: Vest of Resistance +1
Arms: Bracers of Quick Strike
Hands: Gloves of Manual Prowess
Waist: Healing Belt
Feet: Anklet of Translocation


Alaire Crescent

Steam Breath elisabeth