Steam Breath

One and Many

Things are getting critical!

“What did we learn today?”
“Disintegrate is not to be fucked with…”

In Ghord:

Beginning where we left off…

Screams and fire fill the streets of the dwarven city, so we know more ass-kicking is forth-coming. Before that happens Merric has to suit up! For a couple of minutes… Azazel follows Merric to help with the straps and things. Dakrus takes advantage of the pause in battle to get some shopping done, while Alaire stands around and twiddles her thumbs impatiently.

Finally, Merric bursts out of the shop with Azazel in full dragon mode (apparently subtlety is the name of the game today) and the crew take flight to find the source of the mountain of fleeing dwarves. What they find are three Umbral Reavers (a warrior, a sorcerer, and an assassin) doing what they do best, causing mayhem and destruction.

Baraqel uses his paralyzing breath attack right off the bat, effectively taking the sorcerer out of the fray, while Alaire (less effectively) adds injury to insult by firing three shots at the frozen sorcerer. The assassin takes this opportunity to disappear and the warrior, spotting Merric in all his armored glory, challenges him to a one-on-one fight.

The assassin reappears a little way down the street and makes its presence known by mercilessly murdering a child and mother while the party can do nothing but stand by and watch. Filled with rage Baraqel bears down on the assassin and takes a bite at him while Armoros feels inspired to use the sorcerer as an improvised weapon against the warrior, interrupting the one-on-one by wailing on it with its buddy.

A vast amount of fail occurs on both sides, tempered by a few wins. Baraqel gives up chomping at the assassin in favor of grappling it, after Alaire takes a few last shots at it, finally pinning it and taking it out of commission. Merric brings down the warrior with a little- I mean! a lot of help from Azazel. And out heroes learn that a dragon can charge while holding a paralyzed creature.

Deciding it’s time to stop playing with the yahoos and see what’s going down in the rest of the city, Azazel and Merric take off ahead of the rest of the crew, scaring the crap out of the remaining dwarves in the process. Armoros rips the sorcerer to pieces before she and Dakrus follow suit. Leaving Alaire to blow the assassin’s head to smithereens with an awesome example of sharpshooting…right before she spills her remaining ammo all over the street. Good job.

Merric and Azazel arrive at a large stone building where it appears more umbral reavers have taken over. Two umbral sorcerers on the roof and two warriors guarding the front door. Armaros and Dakrus arrive shortly after the fighting starts and promptly join in. Dakrus gets some shots off with his bow, shooting one of the sorcerers right through the gullet, which was incredibly fortunate since that meant one less disintegrate spell they could pop that round. Wait! Did you say disintegrate? Shit, this is going to hurt isn’t it?

Deciding to focus their attacks on Merric, because he’s so shiny-! or rather, so obviously vulnerable to their spells, the sorcerers nearly kill him. Azazel rockets upwards, an unconscious Merric in tow, to prevent that from happening. One of the warriors, bent on finishing the job the sorcerers started, transports high above Azazel and Merric to plummet towards them, weapon drawn. Fortunately, Azazel knows how to dodge…so the warrior shrugged his shoulders and resumed his position at the front door.

After healing Merric and fighting some more, the party is finally rejoined by Baraqel and Alaire who notice, “Hey, that’s a normal house!” At which point Dakrus has the perspicacity to wonder, “Why would they target a normal residence… What are they trying to draw attention away from?!” And then he looked really hard for their actual target and by sheer force of will, or magic, he found it! Across the city, further than he should have been able to see, at the residence of one of the stone lords, the guards at the door were slumped over, apparently asleep.

Due to this revelation, and the fact that they’re getting trounced, the party decides to regroup so they can strategize and take to the sky for that purpose. After some more healing, the crew discuss their options, or start to but are rudely interrupted by a couple of fire balls, so they ascend more.

Now that they are out of reach, the gang gets back to discussing their options and are faced by a moral dilemma: Go to the save the stone lord, the target of this attack, and the umbral reavers that are serving as a distraction will destroy more of the city and take potentially hundreds of lives, or stay put and eliminate these umbral reavers, saving hundreds of civilians but allowing them to accomplish their mission with the stone lord. What to do…

Merric causes Armoros to rue the day she met him by opting to save the stone lord since, according to his reasoning, as a person who possesses greater power, the stone lord is a more valuable ally than a handful of lowly civilians. This stand point does not sit will with a majority of the party, Alaire is reminded of her first impression that Merric is an asshole, who can’t justify letting hundreds of innocents die for the sake of one person, opting instead to get rid of the distraction as quickly as possible and hope for the best in regard to the stone lord.

So, the plan is for Dakrus to sneaky-sneaky attack one of the sorcerers while everyone else causes a distraction by dive-bombing and attacking the other sorcerer. Alright, seems easy enough. Merric and Alaire resonate with their dragons before diving so they glow and can be more of a diversion. Now then, bombs away!

First though, the sorcerers get a chance to defend themselves. The one that our heroes were ganging up on got flustered and punked itself with its own disintegration spell. One down. Dakrus sends a message to Armoros to leave the other sorcerer to him, everybody else attack the warriors. She doesn’t relay the message so Baraqel paralyzes the surviving sorcerer first chance he gets and Alaire dismounts to finish it off.

The rest of the party switch their attention to the warriors at the door. Armoros and Dakrus go all out against one of them, while the other gets defensive and tries to get diplomatic with Merric. Little does it know, Merric doesn’t make deals with devils! Armoros and Dakrus dispose of their foe while the rest of the party attack the defensive warrior to no avail, even after Baraqel has it grappled. They finally manage to knock it out after it occurs to them to take its shield away, in the meantime Dakrus decides to peek inside the doors to see what’s in there, and promptly shuts the door again. More sorcerers with disintegration spells are what’s in there, apparently.

Baraqel drops the unconscious warrior he’s holding, leaving him for the others to finish off. At the doors Alaire dismounts and pushes them open so Baraqel can blast the interior with his paralyzing breath, stopping three of the four reavers in their tracks. The rest of the party move in, and after a couple more paralyzing breaths, are able to clear the room.

It took a a while, but they’re finally in the house. According to one of the warriors at the door there are twenty more umbral reavers in the house. Let’s find out if it was telling the truth….



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.